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The gaming market slumped during the global economic recession of
2008 but was back on its feet in 2009, entering into a phase of boom
by 2011. Since then, the market has grown at a moderate CAGR and will
continue to rise on similar lines. The report also notes that the
market will benefit from more people taking to gaming as a means of
entertainment. The majority of such users are seen to be in the age
bracket of 5 years to 45 years. Interactive games can be played on a
variety of platforms such as laptops, mobile devices, and tablets,
enabling consumers to engage in this recreational activity on the
move. On the other hand, pirated games, fraudulent software and the
threat of malware could curtail the growth of the gaming market, the
report states.
The increased internet penetration worldwide-especially in developing
economies that have a sizeable population of young consumers-will
open up new growth avenues for the global gaming market. Internet
connectivity is a perquisite for interconnected gaming where two
people play the game simultaneously from different geographical
locations.
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This report segments the global gaming market based on type as:
Gaming hardware, gaming software and online gaming. The gaming
hardware segment is further sub-segmented as: Video game handheld and
accessories, and video game console and accessories. The gaming
software market is sub-classed as: Video game console software, PC
gaming software, gaming development tools software, video game
handheld software, and mobile gaming software. Likewise, the online
gaming segment is split into two categories - internet users and
mobile users.
Consumers are more inclined toward games that they can download for
free from the internet. Some games can be downloaded for a nominal
fee. The market for high-end games is substantial, but not as
fast-expanding as the one for free games. The global gaming market
report studies leading market players based on factors such as their
product portfolio, financial standing, recent developments, and so
on. The top companies in the global gaming industry are: Sony,
Nintendo and Microsoft. These companies have gained a firm foothold
in the market owing to their advances in integrating new gaming
technologies as well as advancing the state of the art. The other
companies in the global gaming market are: Ubisoft, Viacom, Zynga,
Apple, EA sports, and Disney Entertainment.The United Kingdom is the
largest market for video gaming and is followed by the U.S. The Asia
Pacific market is seen to carry high opportunities for growth and
will also emerge as the fastest-growing market for gaming.
Browse the Press Release of Gaming Market at:
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